How to get camel divisions hoi4. Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardness. How to get camel divisions hoi4

 
 Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardnessHow to get camel divisions hoi4  hills = "cornsilk background with "

1 Division template 1. 10. g. You can in fact put maintenance on. I built a bunch of 10 width divisions with no frills to plug my line. There are two division templates you can use for Cavalry as Garrison in HOI4 that are effective: 2 Width Cavalry. 4. If the unrest causes 10% damage, it'd either be 10% to this one, or 10% each to both half divisions. Less focus can be required on your air force as you will have the help of Britain (do not go to war until 1939). They're all mobile, but it's true that some divisions can be counted in multiple ways. My advice would be to focus on getting about six to eight heavy-hitting armored divisions (good medium tanks. divisions get attrition when doing anything. (Turn off infinite) Make new divisions when you get enough supplies for a new one without the logistics turn red for a single item. . r/hoi4. Hope it helps! Also, This video shows the divisions I use. Example 2: same rules as example 1 but with tank option in modern warfare so you have 12. CAS damage is still very influential over the outcomes of battle. I had exactly 30 one regiment camel divisions at the end, full equipped and manpower. 2. The investment in 2900 defense is useless. Is 287 divisions too small? My territory is so huge I can't produce nearly enough garrison divisions but MPs take a long time to train. A brief tutorial. 1943 tech -> SuperHeavy tank with this design and this division. 375/1. ago. Select to Train that division and then Shift + Click on the Add Unit. I needed to crank out a bunch of quick units after I was surprised by the AI during a lull. (+ turkey) 2. If you’re careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). This thread is archived. 6 Inf equip produced per day and 0. For armor is much more complex but luckily there are like hundreds of tutorials about that. Will HOI4 be released on H hour CET of D Day? - Mannstien Once again though, there are no actual zombies, it is all hysteria and panic. Harsh terrain tends to favor the defender. 2. The most common layout for infantry divisions is 7 infantry battalions and 2 artillery battalions - this gives you a width of 20 exactly, making optimal use of the common maximum width of 80. Same if you have a cavalry adviser for your country. 1936 is missing from HoI4. Occasionally, if I spawn a bunch of other divisions into the training que, I can get the exiled divisions to pull the available manpower. Conquer the US. This is a defensive template. You will also take less losses, but this is mostly due to having lower org. You can completely ignore the air, not build any planes from the start of the game and still win against the AI. Cons of large divisions - Very low ORG per combat width. Easy to take each area in turn. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. ago. 15. My basic infantry template would be 10 inf. Still, I didn't get achievement. Try to start a lane with at least 1 industry asap of each. For marines, I start with 9 infantry and 3 artillery battalions and then upgrade around 1940 to 16 infantry and 4 artillery battalions with the same support companies as my regular infantry. Go to hoi4 r/hoi4 • by. Motorized are usually gonna be your fastest divisions, if that’s what youre concerned with switch over your normal infs to them. You need Army Experience to change your template. Mind you that if you hover above a stack of multiple divisions, the numbers that are shown. ago. If u r playing a major and still not getting it then go in settings and audio and there should be an option saying voices. C. 4. Island nations you have exiled divisions in can be tricky to get out. By: Legendarymarvin. I took Yemen, Oman, UAE and Qatar and got the achievement. bigcxnt • 2 yr. For tank divisions, just aim for about 20 org, tank/motorized ratio can vary based on land doctrines. I think they are planning to change this with next DLC so that what a division counts as isn't an on/off switch for general/trait/adviser bonuses. Or something like 14-4 inf/art with engineer support - Reg Infantry. you can get them by puppeting japan after japan does '"bicycle battalion" focus. Do the 9 infrantry and 4 artillery. And because they don't take a lot of casualties, they are very easy to maintain. Convert one to 14/4 howitzer with engineer support artillery and howitzer. 12. Quantity is not as important as quality. How to train a division? I remember a way to train already deployed troops to increase their rank but I can't find it because I'm dumb. Mobile units move fast in desert territories, and are good choices. You can change the template used for individual divisions. Support battalions you want engineers, recon, field hospital, logistics and your choice. I personally rarely use AA as an actual batallion in my division designs anyway. With the heavy amount of soft attack, you can catch other players off guard, especially if you can roll with this early in the game. Put the rest on light tanks. ago. Now the war is over and I only had enough war score to take one province which, apparently all my divisions automatically went into and, as you can see is completely surrounded by the Poland puppet state. These divisions were very different so this is only one possible example which consists of the. The recommended route includes invading the Baltic States, Poland, the Soviet Union, Iran, and, finally, the rest of the Axis (as well a specific focus) in order to get this achievement. Division type doesn't matter, although the bigger the division, the better. Consolidate the British Isles, conquer Ireland, and complete the Unite the Anglosphere focus. The basic infantry division is 7-2 and 14-4. The following 23 files are in this category, out of 23 total. Most of the time I’m doing achievement hunting on Ironman so just looking to get their factories under my belt. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. CorpseFool • 2 yr. Not sure, didn't know anyone besides Japan could make bicycle divisions. 6 (By Blood Alone) Not Ironman Compatible. you get pretty good stats overall if you go MW-RR or SF-RL. Cavalry is faster than Camelry and has minisculely better defense and breakthrough while Camelry has more HP, slightly less supply use and terrain boosts at the cost of being more expensive. LOL Just imagining Germany making camel divisions and taking over the world with them! Toggle signature. I. 1. Go on recruitment tab (The one with a tank on display. I’m using 40 width, 13 mountaineers and 6 howitzers, and they work well early game but they’re getting stalled. 2 Support Companies 1. This thread is archived. Camel divisions in HOI4? Just how OP are they?Check out the full video here: PATREON - JOI. lukas Dec 24, 2016 @ 8:26am. Each commander can effectively deal with 24 (72 when using an Area Defense Order, 30 with Skilled Staffer Divisions. Request Forces. For infantry divisions, you want 7 inf and 2 art. We multiply 100 by 0. When designing a division, you need to first consider the combat. Put ~5 mil factories on gun and up that to 7 or 8. HoI4 uses tokens called "divisions" moving over fields called "states". Normally, in any battle, there is 80 combat width however any time you attack from one more side the combat width goes up by forty. 14 kph. You could use factors of 80 like 26. You can even go 10 mech and win defensive battles with them. happened = { custom_trigger_tooltip = { tooltip = hoofin_it_tt owns_state = 293 owns_state = 292 owns_state = 294 owns_state = 658 owns_state. Yes, it does. 5. 3 inf + eng/art kind of gets the division over some thresholds to just not roll over an die when it actually. Just remember to only add equipment you can supply, it’s easy to just add a bunch of support companies and not have enough equipment. Get out 2-3 light tank 20 width (40 if u can) before the desert war. They take a fraction of the casualties regular infantry take due to their hardness. Quade Sep 23, 2020 @ 5:24am. Strategically located at the crossroads of Asia and Europe, Turkey is bordered by Bulgaria and Greece to the west, Italy, the Island of Rhodes to the southwest. New comments cannot be posted and votes cannot be cast. You might need to wait. - The elite/reserve designation are very useful in order of getting equipment. Only two nations can. The easiest way to get units from your puppet is to ask for them nicely. And it will be a lot slower and use far more fuel- both of which have strategic implications. We’ll get there pretty quickly at this rate. Motorized; 9 Motorized infantry, 1 motorized artillery or rocket SC; Recon, eng, signal, maint. You do not need to form Arabia. BTW you should say in your post what division attachments to use. EDIT: Here is a mod that gives them to everyone. There were all together 42 SS-divsions, 4 of them had already been disolved during the war, their division number redistributed. 4K. ago • Edited 3 yr. Sort by: Open comment sort options. New comments cannot be posted and votes cannot be cast. New comments cannot be posted and votes cannot be cast. 3. 4 but the division is capped at 13. Either way with Naval Invasion on walking to Paris France was also gone. Thanks in Advance < >-< > . 2! Then the modifiers get applied on the field again and you get the sweet 45% buff again. 05 = 1. If I think I want my divisions to be setup a certain way, I should be able to do it. I played as fascist UK. This is not concerning. You don't need a garrison for "annexed" territory, it won't rebel or anything like that. Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. 2. You want combat width to equal 40 (preferred) or 20 (if you. 50th artillery with one camelry division and military police. From there either make more of that division or keep a small handful and expand them into 40 - 45 widths while keeping their org around 30. I still have no idea…Once you will be in an offensive war, you will most likely get "resistance to the occupation" which in the worst case could destroy several factories in certain states. Even as an exile yourself you'll have to recruit your own units, who can be deployed in your host country's capital. The flank divisions forced the defender to deploy divisions into unsupplied periphery areas. 353. 41 votes, 10 comments. ; Press the Tab Key or ‘~’ Key in order to open up the console where you are able to enter any command of your choice. r5: im not getting the achievement and i dont know why. Further, up to one in three of the Japanese POW deaths were due to their prisoner transport ships being sunk by. 4 organization, which is too low for a tank division. 7 artillery per day (I think for a 7/2 division) that I came up with just by dividing the total amount of equipment by the training time to get the. That’s sufficient to break through at two points, for small encirclements. 25% of British POWs captured by Japan died. So basically you hit guard mode and clicked on a region and your troops moved on there and the game allowed him to have 72 to guard the area. Just a small, cheap inf divisions with maybe one line arty. It'll actually cost you a lot more IC than light tanks because of the losses. You can use Camelry for exploiting breakthroughs and encircling before the ai can react you can use 20w pure cam with Eng + Support Art for this ( You can. Depends on the capabilities of the enemy. Then I make like 16 divisions of 9/3 or 9/4 (infantry equivalent/artillery) to pack a real punch. 41,42,44 are great division widths, as well as 18,21,23,27. 7/2 or 14/4 motorized divisions are better for offensive operations since they need (to maintain speed) to use motorized rocket artillery, which has both higher soft attack and breakthrough than regular arty. Update, you can create a new division template when in division designer by clicking on the drop down menu to slecect which unit to edit then clicking create new template. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. So for example a 9/1 with support AA, support arty, shovels and signal companies, 9/0 with the same support, etc. • Display novel defense in depth with lines of retreat based on perpendicular fallback lines. - Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there's no 1 division template fits all. ago. For reference, my division templates are the classic 7 infantry, 2 artillery, but. The American Great Purge - Panels from The Divided States, my Kaiserreich-inspired webseries. You want your tank divs to be real killers, your infantry doesn't need much to do a good enough job. That said, (1) 40w is more effective than (4) 10w. But it depends on your industry, manpower and other factors. As many tanks as you need for the armor bonus. The other issue with a 5 cav 1 MP division is that in a lot of situations it'll be overkill. Most people set up their divisions to be 20 width. If the division were half as big, as a garrison it'd just peel twice as many. A 6/1 division (6 infantry / 1 artillery) has 6x2 + 1x3 = 12+3 = 15. 12. You have a division that is 5 medium tanks and 5 infantry brigades, it has 45% hardness. thanks! UK is the easiest for both achievements. So you might have to wait for them to do that. By: Legendarymarvin. 2. You most certainly do not need 24 offensive and 24 defensive divisions to beat up Ethiopia. 9K votes, 120 comments. This capacity could be used to resupply pockets at a cost, or to ferry around troops in peace time from one region to another over a few months. Divisions also require a certain amount of organisation to move. Let's say you have 10 infantry batallions in each of those divisions, totalling 10. Some people swear by a 40 width layout of 14inf/4art. By far the worst move as a puppet with no cores will drown without constant lend lease. Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat. Anyone else feel like civil wars never actually distribute troops properly? I've had two civil wars fire, both times my faction was at 70-80% support, but the other side got the majority of troops & equipment. I still don't really understand supply. This thread is archived. Often times, with my infantry, it'll take me 2+ days to get across 1 province, even in high infrastructure regions like Western Europe. The factories you do have should make good tank divisions to breakthrough the enemy lines, and cheap foot infantry to hold your lines. So if you want to micro a division designed to counter tanks use your own tanks. in RT56 I am adding a decision so that everybody can get them if you have a desert fox and control some territory in the area. If possible, constantly exercise your divisions before Spain to get XP to make two 14/4 Mountaineers. 516. As the scale is considerably larger than in games using similar systems (say Gary Grigsby's War in the East which "just" simulates parts of the eastern front and the whole war, leaving out the civilian side), I would consider the token-and-field system a suboptimal. You can also puppet the Netherlands, and copy their bicycle template as (e. However, that means we'll never have camel divisions. you need to take them in a peace deal. Division Templates, Tank Designs, Aircraft Designs, and Metas (Updated for Arms Against Tyranny) By Nost. FrostyBeaver. Division Templates for Germany in Great War Redux. Help!! Almost all my divisions are stuck in an inland territory. Beware of Tanks though since they can ruin your day. Your organization is what keeps your divisions fighting and when it breaks, your divisions will stop fighting. No support companies are needed here. siskinedge • 3 mo. You need to own the states in the Arabian Peninsula, aka have had a peacedeal, not just control the states. If a division has up to 20,000 soldiers then 400 would be 8 million soldiers. Stat. Hearts of Iron IV propeties button is highlighted After opening up the propeties window, click "Set Launch Options":Camels and medium Tanks. Funny little challenge only using camels as Italy. Unless you’ve already won you won’t have the oil to support many mech divisions, and you won’t have the factories to produce so much mech. Template suggestions for these would be helpful too, but I find navy much less confusing right now. And there's also information about planned SS-divisions, making a total number of 49 divisions, 8 tank divisions, 8 mechanized divisions, 4 cavalry, 7 mountaineers, 18 grenadier and 4 divisions with. nu [number] – Adds the specified amount of National Unity to your pool. We then multiply 300 by 1 and get 300 (obviously). Then click on that army and there simply click on 'exercise' (the button with the gears). Sum of:However, there is no way as far as I'm aware to make it automatic, so you'd have to delete each division they create manually. By fighting over a river, you gain xp for 'Engineer'. The game should automatically equip your units with the most up to date tank design. Obviously, *the smallest* unit one can do would be just a single battalion, but because of how the stats work that would fail utterly miserably to the point it could be even wiped out in a single long enough battle (yep, I have tried). Best. any idea on why i apparently dont meet the requirements? Having only 1 tank battalion with solid armor and piercing is the most cost-efficient way of making your entire division stronger. Who gets camel divisions? I annexed Turkey, then I released them as a puppet thinking that they got them. 12 more replies. Each division consists of 1-25 battalions - also sometimes called line battalions. I could then counterattack, pushing them further back. New units (Conscript, Heavy Artillery, Division Support, Assault Guns, Combat Engineers, MotorCycle and Signal Battalion(s)). 6~ or 16, but they are less universal compared to factors of 40. Therefore you need soft attack and breakthrough. Twelve on each side to hold lines. 1. pp [political power amount] – Add a specified amount of political power to your pool. 20ws are more defensive. And engineers, recon, artillery, hospitals and logistics as support companies. You get the the allied powers gets the choice to ask the sociers to start the Yalta Confrance and then the soviets have the choice to have it or not. You have to have Battle for the Bosphorus. Look in your division templates or. Since 480 non-SF battalions are needed to get to the 24 battalion cap, every subsequent increase of 1 SF battalion will need to be accompanied by an increase of 20. Likewise, it takes damage and replenishes the same too. 4 x (highest unit) + 0. Go to the diplomacy screen for a puppet nation and click "request forces", then slam that slider all the way to the right. My ~35 division army got split into me having 11 troops with 75% support while they got 24 divisions. It receives 55% of soft attacks and 45% of hard attacks. Select them and move them by land to a nearby port, then right click one of your own ports. Divisions of 1 cavalry battalion are much more efficient than large divisions with military police. Allocate a general to the Army group. So in the example of (1) 40w vs (4) 10w, the stacking penalty wouldn't apply even if you're only attacking from one province. Hi, let me introduce myself! I composed the music for the Battle for the Bosphorus pack. The difference is the enemy's 70 divisions were comrosed of just a couple of. Go to hoi4 r/hoi4 • by. any idea on why i apparently dont meet the requirements?Having only 1 tank battalion with solid armor and piercing is the most cost-efficient way of making your entire division stronger. Eliminate them from the field. But even with combat experience if a unit takes high casualties the replacements will drag down the level again. What you have to be careful of is the supply limit allowed in these territories, as they generally have low infrastructure. They're considered a mobile battalion. SnugglyPolarBear • 3 yr. Any newly recruited divisions now join the army that order is assigned to. This being taken into account, the optimal width for a division would be 5, 10, 20, or 40. . They are infantry battalions that are faster than regular infantry at the cost of support equipment. The AI will not take the decision. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Media in category "Icons". I can't seem to make any progress though. I want to emphasize this. Instead giving a bunch of infantry some AT will be much better. I normally use the 20 width light from 1939 to early 1942, then I have the industrial capability to switch to 42 width medium and heavy. At present it's 3 daughters per camel In a serious note. Exactly. ONLY SO MANY DIVISIONS CAN FIGHT IN ONE BATTLE. The only things that matter are the ratio of. Recruited 30 of them really cheap and put them on port garrison in UK. engineer support. 1 Combat Battalions 1. Hey Guys im kinda messing around in HOI4 trying to not join either axis or allies in historical and been trying to do Romania. Infantry and motorised divisions: 10x Infantry or. In the recruitment tab, click the circle next to the where deployment location is set, then click the order (frontline, garrison, fallback what have you). The tanks force the original breakthrough, the bicycles follow up. i might swap one medium for SPG or add another infantry and then TDs and an SPG. That division steamrolled them though . A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Ok, so you know something about 20 width and 40 width divisions. Go to divisions and recruitment panel, at the top right, there must be an arrow thing, which will allow you to pick a puppet country, then you can select dutch east indies and pick a division and copy it, and recruit men using that division template. But as this division cost is so high, you cant afford to use it in combat on difficult terrain or away from a port/supply depot. You should always manually select units and tell them to attack in. I was just wondering how many divisions do players normally have in the queue at any one time for a country that has practically unlimited manpower and infantry equipment. These are ust suggestions of course. r/hoi4. #didyouknow #hoi4 #heartsofiron4 Bicycle Divisions in Hearts of Iron 4 (HOI4) must be one of the most obscure things you can build in the whole game. Attacking Units: Combat width 27, 30, 40-45. Here is the resulting function: def fitness_func (solution, solution_idx): divParams = np. I would hold the port and maybe the factories, which together are worth about three divisions. Includes divisions at varying speeds and production costs. ago Camels are not good offensive units. The Ascari and irregulars can get disbanded when the war with Ethopia ends if I remember. oh and Japan only gets them through the focus tree in. For more help spawning units in Hearts of Iron, please see our spawning units guide on our blog - this post will take you through the basics of the spawn command. #1. For want of soft attack. If we compare it to this hoi4 marine division they are pretty much the same. This is really just to allow you to put a bunch of your weak garrison/militia style units on all the important spots to stop naval/air invasions. Do you hate when newer focus trees such as the Soviet Union, Italy or Switzerland have divisions that you can't delete or edit. You want defense and entrenchment, but they don't need much else. Therefor this template is perfect for dealing with resistance. 2. Feel free to ask for tips : r/paradoxplaza. 2. While relatively simple in design, they. Combat width is divided into segments of 20 in HOI4, try to keep. A 30 Width Tank Template. Point #2: Scale cost changes to divisions so the AI can't spam them. Perhaps as a nation's airforce grows, so would its "airborne transport capacity", a bit like how more divisions leads to a greater pool of potential elite divisions. Losing a couple of weeks of data is not the end of the world. Is there as Focus to get rid of the Blackshirt divisions? As the decision is blocked to get rid of them is blocked after 2 tries. Mods have sought to remedy this in various ways, beginning I think with Chondrite. 198. The AI knows how to make good divisons (as long as they have plenty of right equipment), they don't know how to make the proper weapons, so they keep producing only infantry equipment and they end up building infantry only divisons. Make a battle plan either offensive or defensive, and just wait as the planning builds up. These are the "ideal" combat widths for the offensive units, either tanks/motorized/mechs or inf/arty. Not as effective in this role as motorized (because they’re slower), but cheap and viable. Historical divisions are also sub-par, with the current combat mechanics. 10 and get 10. The Non-aligned branch has this focus to get rid of the blackshirts, I think the only other way is to fight a civil war and get the Anti-Fascist Civil War Branch. Depends. If you use 20 MOT, you can use the factories you'd normally use to make all those arty to make trucks instead, allowing you to motorize your whole army and run circles around everything you find. In combat, this stat gives the number of attacks the unit can make against a. png 12 × 13; 485 bytes. let's go. The more piercing the enemy has, the more armor you need. S.